Sunday 28 September 2014

Ataxia Pulsar


We have some exciting news! We have a new game in the works and One Legged Crab will be at PAX Australia to show it to you! The concept is pretty fresh, so there's still a lot of wiggle room for ideas and adjustments. Come along! We'd love to hear what you think!


We'll also be showing a spruced up version of Boy goes to Space, if you liked the version on Gamejolt, this will be an opportunity to try the game as it was intended to be played.

PAX will be at Melbourne city, starting 31st of October and ends November 2nd. Check out the website for more information and follow our Facebook and Twitter for updates on what you can look forward to seeing from us.

R.

Tuesday 22 July 2014

Boss Flox

I've mentioned before that we are big fans of Gamua and the frameworks/services they are responsible for.  We've been using Flox a fair bit recently, first for Proleague and more recently Pogosheep, and it is a really awesome library (we even wrote a port for GameMaker). Because it is a relatively new service, there aren't too many guides out there, so I thought I'd write something a bit different, an n-part (probably 2-part) series on tips-and-tricks when using Flox. More after the jump.



Wednesday 16 July 2014

Round 2 + Updates

This update should really have come a bit sooner, but it’s been a busy few weeks. Since we sat down to try our hand at 2 week games we have achieved far more than we expected, all while moving into a new office! (also we got a Twitter account finally!)
First week @BizDojo, loving it! Great workspace, great people, embarrassing photo’s pic.twitter.com/5BH3CA1xS2
— One Legged Crab (@oneleggedcrab) July 15, 2014 

Friday 6 June 2014

Round 1

The first round of prototypes are here! As mentioned in our last post, we are currently working on small two week games and we’ll be posting whichever ones we decide we wont be working on. So without further ado, our first three games!

Thursday 5 June 2014

Finding Our Feet

For the last four weeks we have begun to stride into unfamiliar territory. For the first time in our short history, we are responsible for coming up with the next project. This is simultaneously liberating and terrifying. We are in control of our own destiny, we can dream as big as we want, but any failures are completely our own. This post will be a bit of a run-down of our current business strategy and how it came to be. We’ll discuss some of the benefits the methodology brings and also some of the sacrifices we are making to have it happen.